
New ini option to remove injuries after deathĪdvanced stuff (this section is usefull if you are planning to tweak with the. New ini settings for tuning the new core dependency New ini settings for tuning the recovery, progression and penalties regarding injuries Now leg and arm injuries charge stamina at drastically accelerated rate rather than health (can be reverted in the ini)ĭoctor prompts were rewritten and should work better now

The more injuries you accumulate, the worse your stamina and health regeneration speed will be. New wound idle animation and walkstyle allows crouching for crouching Wounded walkstyle no longer prevents crouching Now if you have an injury, arthur/john will have a different stance while on a horse! This will also disable the injured animations. For example drinking a bitters, will stop all "poison" effects when you run or hold weapons. Overpowering each core (drinking a tonic) will have different results specfically for each injuries tied to it. For example if you have a full health core you are less likely to get wounded and even if you do, you'll recover quicker. This means that depending on how full the core there is a different chance of sustaining an injury and later recovering from it. There is also a possibility to visit the doctor and get rid of all the injuries but at a heavy price. Bathing and sleeping also drastically increase the injury regeneration speed. The rate can be sped up by drinking an unopened health cure. These can be quickly cured with unopened health cures. They are stackable and are sustained when hit in the chest. Wounds passively deplete your health for a short period of time. level 3 - deadeye very often turns off itself level 2 - deadeye often turns off itself level 1 - deadeye sometimes turns off itself Head injuries restrict the ability to use deadeye. level 1 - you lose health when sprinting These are negated by being on horseback they progress by sprinting Leg injuries restrict the ability to run. level 4 - you cannot wield one handed weapons level 3 - you cannot wield two handed weapons level 2 - you lose health when holding one handed weapons level 1 - you lose health when holding two handed weapons These progress while aiming and holding weapons Hand injuries restrict the ability to hold and aim with weapons. For example you will limp if you have a leg injury. Each injury changes the way you walk and stand. Every injury has 4 levels, these are represented with the color of the icon: level 1 (white icon), level 2 (yellow icon), level 3 (orange icon), level 4 (red icon). The injuries are sustained when the corresponding limb gets damaged.

There are 4 injury types: hand injuries, head injuries, leg injuries and wounds. Almost everything is tweakable in the ini file, so be sure to play with the settings before playing!Īrthur (or John) can be injured. The Injuries Overhaul adds the possibility of sustaining an injury during combat or generally when you take damage to a certain limb.

In addition, subscription holders can still retain their 20% discount to purchase the games before they vanish. Although these titles are leaving, there’s still some time left to play. Offworld Trading Company (Available August 11 for PC)Īs always, while we welcome new titles into Xbox Game Pass, we must also say goodbye to others.Expeditions: Rome (Available August 11 for PC).Cooking Simulator (Available August 11 for cloud, console and PC).Two Point Campus (Available August 9 for cloud, console and PC).Turbo Golf Racing (Available August 4 for cloud, PC and Xbox Series X/S).Ghost Recon Wildlands (Available now on cloud, console and PC).So, without further adieu, here’s the full list of new games coming to Xbox Game Pass this month! Along with it comes the brand new releases of Turbo Golf Racingand Two Point Campus, both available on day one of launch. Headlining the new Game Pass additions this month is Ubisoft’s massive open-world shooter Ghost Recon Wildlands. It’s the start of a new month, which means Xbox is bringing us all new titles for Game Pass.
